![]() The difficulty is not in the destroying, but the surviving. The rest is just a matter of how much you can destroy without getting turned into a pile of metal yourself. The missions are pretty standard and each come with three different ways of winning so you can pick which route looks easier based on how the mission is going thus far. Whether you’re the type of player to pick a slow, powerhouse mecha or a fast but fragile one you’ll find something that appeals to your tastes. Each mecha has its own strengths and weaknesses, as you would imagine, and can suit different play styles. Before you start each mission you get to pick which mecha you want to run with and what weapons it should be outfitted with. Gameplay is incredibly straight forward, but that doesn’t mean it’s easy. I personally wasn’t able to get past the red lighting in order for me to really get into how pretty the game can be, however that doesn’t mean the effort wasn’t there. It almost makes you regret crushing your environment into a giant wasteland of rubble. ![]() From the way the rail guns were designed to look large and intimidating, down to the minute details of how many windows are actually on a building, nothing seems to have really escaped the excruciating eye to detail of whoever was behind the design of the game. ![]() The truth is that if you can get past the strange coloring and stop to smell the roses before you crush them beneath your giant metallic boots, you’ll notice that everything in the environment has had a high level of detail and attention put to it. Everything looks very flat and there’s a strange reddish tinge to everything you see in front of you. Graphics wise, at face value Brigador doesn’t look like much. And it proves to be deliciously fun for anyone whose had a bad day and just needs to rampage around a city to unwind. It’s a game that’s simple to learn, but hard to master. It even has a money counter on the top right to keep track of just how much cash you’re burning alongside your destruction. Practically anything and everything you see can be destroyed, from the walls and buildings to the flowers you see lining the road. It’s got giant mechas, destructible environments, large explosions, swarms of enemies, and tons of deliciously powerful weaponry to choose from. It’s a game best described as a love letter to gamers who love blowing things up. Brigador is an isometric real-time tactical game created by a four-man indie studio known as Stellar Jockeys.
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